Notes are blurbs of text that can be set on players, rooms, things and
exits. Unlike traits however they can be changed, edited, deleted, etc
at the whim of the owning player. You can only set notes on things
that you own.
Basically, these are things that are important enough to write down and
make available to other players, but not things that are permanent or
others need to read from another location.
As notes for a character are placed on the CTO for that character, players
can also make their notes visible by adding a CNOTE traitclass.
SYNTAX: +note/set <object>/<notename>=<Description>
Notes can be set on a character or object that player controls for those
things that are important enough to remember, but not important enough to
make traits. They can also be of temporary information. They don't even
have to be about the character. If <description> is blank the cnote will
be deleted. Notes set on a character are placed on the character's CTO.
As they are not traits, they are not protected with the trait revision
system.
Note: When setting the cnotes, the code does pattern matching and will
overwrite a previous note if <notename> matches the beginning of a previous
note. It will overwrite 'babboon' with 'babb' but not 'babb' with 'babboon'.
SYNTAX: +note/visible <object>/<notename>=[yes|no]
This command simply makes <object>'s <note> visible to other players when
they use +note/view on another player or object. Note that the code gives
the name of the actual object the note is altered on. Notes set on a
Character are actually set on the characters CTO.
As notes for a character are placed on the CTO for that character, players
can also make their cnotes visible by adding a CNOTE traitclass.
SYNTAX: +note/view <object>
+note/view <object>'s <note>
This command looks on an object for notes. If the name of a note is given,
the contents of the note will be displayed. If it is your object you'll see
all the notes. If it is someone elses object, you will see those notes that
they have set visible. <object> can be a player character, room, thing, or
even an exit.
As cnotes for a character are placed on the CTO for that character, players
can also make their cnotes visible by adding a CNOTE traitclass.
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