+cset/init


To set up a trait for the first time:

+cset/init <class> <number>=<name>=<description>

Where <class> is a Trait Class, <num> is the trait number you want to set,
<name> is the Trait Name (seen in +traits <player>), and <description> is
what you want to see in the trait details. (seen in +traits <player>'s
<class> <num>). When the command is run, it returns the value of the Trait
Class, Trait Number, and Trait Name.

Example, to set the skill swordswoman as the third trait:

+cset/init Skill 3=Swordswoman=Description of the skill.

Naturally, one should avoid equal signs in their Trait Names, but spaces and
other symbols should be fine. This command configures both the attribute for
the Trait Name and the first version of the trait. It assumes that
&traitclasses on your CTO exists. It will also configure your trait so that
the +traits commands will use the various text-formatting substitutions
(%R, %T, etc). To delete a trait, use the command like so:

+cset/init Skill 3=

(see pHelpTraits for setting up &traitclasses).

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