RoleCombat
If something can be used with malicious intent on an enemy then it is a
weapon. Fighters tend to throw anything they can at their opponents.
Small hard things are considered projectiles and big heavy things are
missiles. Fluids, dirt, and powders are great for temporarily blinding an
enemy. Coats, sheets, tablecloths and other large flexible things can be
used for entangling, muffling, or encumbering the opponent. And throwing
things can be fun. Look at some of the best fight scenes in movies . . .
they tend to involve throwing anything and everything that comes near, all
the while swinging away with other things at hand.
But while throwing the crockery may be a lot of fun, some weapons are
better than others.
Blades and Edged Weapons: Things that are usually made of metal and are
sharp and pointy, or have long sharp edges, fall into this category. They
tend to do a lot of damage as a chunk of metal is stuck into someone.
High tech variations of this theme abound.
Crushing and Force Weapons: Clubs, brass knuckles, staves, bottles, and
other weapons that do damage by bludgeoning an enemy. Impact weapons are
also effective against some types of armor since they don't need
penetration. Fists, elbows, and feet also fall into this category.
Projectile and Beam Weapons: The sort that can be used against individuals
fit into this. Guns, lasers, grasers, etc, that use concentrated fire,
sling shots, or smurfs tend to do more damage than most improvised
hand-thrown projectiles.
Explosive and Area Effect Weapons: For the purpose of Jupiter's Childrens,
this covers just about any type of weapon that can effect more than one
person (or a small area) at once. Fireballs, falling walls of stone,
fusion grenades, plasma weapons, etc. These things aren't intended to be
aimed at one person. (The fact that they often are is another matter
entirely. :)
Where weapons shine, though is with their results. Injury.
RoleCombat
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