NewsRolePlay -- RoleCombat

In any role-playing system there are trade-offs of some sort of other.
When combat is involved, the trade-offs are usually between realism and
playability. With a free-form RP system like this game's, combat can be
as real or as playable as the players involved wish.

There is another trade-off, though, between mortality and justice. If the
role-play were purely just, each combat would be judged on its own merits,
so the outcome would be based upon absolute and measurable factors (which
tend to be missing from this game anyway ;). The problem with such a
logical, just, game system is a doozy. It tends to kill characters.

In most stories, movies, novels, or other forms of entertainment, the main
character rarely dies. Or if he does, it's tends to be at the end.
Indeed, even the secondary characters tend to be alive through the
longevity of the story. Though the floor may be mopped up with the
tertiary characters. As every character is the main one here, that leaves
another problem for combat . . . The audience likes to keep the main
character around.

That kind of mortality, where characters rarely die, should be true in the
role play of Jupiter's Childrens as well. A player's investment in their
character is just too great for them to die easily. It simply doesn't
make much sense for someone to put in two or three days (or months) into a
character then have it wasted on a whim or chance anger.

The free-form RP system helps reflect that. A character may know they can
best certain people, yet others are simply wheat under their lasers.
Others may be regarded cautiously and yet more as unthreatening. Yet the
same character may well realize the strengths of another, and be cautious
enough not to be the target of /their/ best weapon.

One character /can/ best another on Jupiter's Children. Victory isn't
rare. It's just that the loser may have the ability to escape even when
totally defeated in battle. While playing here, you will sometimes be
faced with a choice. Whether to force the play of a combat to be done
justly, or whether to allow the scene to be warped enough for other
characters to survive.

We advise sticking to the side of mercy and allowing the play to be fair
to every one of the main characters.

Besides.... He who survives today can be entertaining another day.


NewsRolePlay -- RoleCombat

There are no comments on this page. [Add comment]

Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki