Jupiter's Children focuses on diversity as much as it does anything else,
which means a wide range of character concepts are encouraged and accepted.
With what the theme allows, there just aren't many things that are
considered unplayable.
Characters new to Jupiter's Children can be modeled after characters from
any universe, any time, any dimension. They can be modeled from sci-fi TV
shows, prehistoric movies, magical girl anime, etc. There are only a few
restrictions. All apply to play within the theme.
1) Characters based on the following works: Anne McCaffery's Pern and
her other books, Star Wars, Star Trek, and Transformers. There's plenty
of other games out there for these types of characters. This game isn't
meant to replace any of them. And for the love of God, please no Pokemon,
Smurfs, or G.I. Joes.
2) Try to avoid direct imports of important NPCs or primary characters
from the themes or settings of other genres. This includes such
characters are Dungeons and Dragon's Elminster (tm) or Shadowrun's
Dunklezahn (tm). Not to mention characters such as Superman, Batman,
and the X-Men. Basically, if you can find a trademark next to their
name in official documentation you should try to avoid them. We like
avoiding lawsuits! :)
3) The same thing as everyone else: Look around and see what is already
there... and try to avoid it. While players won't be kept from apping a
concept (unless the numbers of that concept are ridiculously high)
players are encouraged to be as unique as possible. Why is that? For
the greatest amount of diversity in our character base.
4) Time-travel: Players should realize that time-travelling characters
are inherently self-limiting in a mu* environment. The app for the
abiliiy should reflect and adresss the problems. We won't explain what
that is for the simple reason that if a player doesn't know it, they
shouldn't be trying to app it. :)
5) Mega Power: Don't go for mega-power. It tends to be pretty boring
on the whole. Being very powerful while still being very interesting,
due to fascinating circumstance, is one thing... just being powerful is
blah. This restriction isn't really because of the actual power levels
so much as the types of people that tend to prefer these kinds of
characters. It's all about being interesting and fun to play with.
6) Don't mess with Jupiter or try to manipulate its effects. It's there
for a themely reason, and fiddling with it causes a result that most
people don't realize. It effectively would change their characters
without their consent. That's a big no no. :P Note that doesn't
prevent characters from
trying, during RP, TP, or otherwise. The
players just shouldn't expect to succeed.
7) Commercial viability: Any meta-based power, technology or ability
should not be quickly commercially viable. (Example: the pocket fusion
reactor that powers a robot or powered armor can't be easily reproduced
to make your character rich.) It may be a long-term goal for the character,
and may require a TP or at least a lot of RP to make possible. Note that
metas can invent things that are commercially viable, but they cannot be
'meta' in origin. A faster computer is okay, but one that uses 'weird science'
to calculate at FTL speeds isn't. The character could create one or two such
computers for their own use, but not in the quantity needed for distribution.
Note that while specific characters are not allowed, characters based on
concepts may be. Many of the concepts found in published works are
actually quite common. The Jedi Knight (tm), for example, is basically a
mystical warrior with a specialized weapon and a strong code of conduct.
Such concepts can often be easily adapted with a little imagination. See:
'news char modeling' for more information.
CharactersConcepts --
NewsCharConcepts
There are no comments on this page. [Add comment]