at least the following attributes:
@desc, @odrop, @succ, @osucc
And if the exit is lockable, then @ofail and @fail should be set as well.
The exit name should be descriptive enough to tell what it is for, with an
alias to each word in the alias. If it might be ambiguous, use <>'s to
denote a common alias. There is code that can be used to set the exits to
their default values that players can use for large projects (it will be
set in the Zone Master Room of the project on request).
Each room should have an exit that is aliased as 'out;o'. One should
be able to use repeated out exits to travel the quickest route outside of
the built area and back to the main grid. If possible, alias exits to
cardinal directions. Examples: 'Northwest;nw' 'south;s'
Follows is an example of a coded exit:
Hipherion Road East <E>;HRE;east port;ep;east;e
Type: EXIT Flags:
Owner: Ostalia_Builder Key: *UNLOCKED* Crowns: 0
Zone: Ostalia Zone Master Object (OZMO)
Powers:
Osucc: goes to Hipherion Road East
Ofail: can not go that way.
Fail: That area is locked.
Succ: You go toward Hipherion East.
Odrop: arrives from Hipherion Central.
Source: Hipherion Road Central
Destination: Hipherion Road East
Type: EXIT Flags:
Owner: Ostalia_Builder Key: *UNLOCKED* Crowns: 0
Zone: Ostalia Zone Master Object (OZMO)
Powers:
Osucc: goes to Hipherion Road East
Ofail: can not go that way.
Fail: That area is locked.
Succ: You go toward Hipherion East.
Odrop: arrives from Hipherion Central.
Source: Hipherion Road Central
Destination: Hipherion Road East
Note in the example that the direction East is aliased, as well as the
initials of the exit name. The exit also has 'East Port;ep' aliased since
leaving the city in that direction is via East Port. It's a feature, not
a bug. :) If you have commonly used exits, it is polite to add an exit
alias so that people can get to those areas easily. Much like how there
should be an "out" exit in every room.
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